Abstract
In the field of cybersecurity, human behaviour is considered as the weakest link. Augmented Reality (AR) is one of top technologies that enhances users' experience by overlaying computational information into their reality. In spite of wide range of AR applications in different fields, there exists no AR application that helps to educate users and raise their awareness in cybersecurity aspects. In this paper, authors explore and apply gamification techniques to educate the users with the aim of raising overall cybersecurity awareness by developing a game based on AR techniques as an Android app called named CybAR. This work contributes in identification of the key elements that must be addressed in the AR game for helping the users to prevent cybersecurity attacks using Technology Threat Avoidance Theory (TTAT). TTAT enables the explanation of the engagement of individual users in threat avoidance behaviours and provides a framework at the user level. The paper also highlights the individual' differences that affect cybersecurity avoidance motivation and avoidance behaviour.
Original language | English |
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Title of host publication | Proceedings of the 2020 12th International Conference on Computer and Automation Engineering, ICCAE 2020 |
Publisher | ACM |
Pages | 129-135 |
Number of pages | 7 |
ISBN (Electronic) | 9781450376785 |
DOIs | |
Publication status | Published - 16 May 2020 |
Event | 12th International Conference on Computer and Automation Engineering, ICCAE 2020 - Sydney, Australia Duration: 14 Feb 2020 → 16 Feb 2020 |
Publication series
Name | ACM International Conference Proceeding Series |
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Conference
Conference | 12th International Conference on Computer and Automation Engineering, ICCAE 2020 |
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Country/Territory | Australia |
City | Sydney |
Period | 14/02/20 → 16/02/20 |
Bibliographical note
Publisher Copyright:© 2020 ACM.
Keywords
- Augmented Reality
- Cyber security
- Gamification