Levels of interaction: A user-guided experience in large-scale virtual environments

David Panzoli*, Christopher Peters, Ian Dunwell, Stéphane Sanchez, Panagiotis Petridis, Aristidis Protopsaltis, Vincent Scesa, Sara De Freitas

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference publication

Abstract

This paper investigates a range of challenges faced in the design of a serious game, teaching history to a player immersed in an 'open' virtual environment. In the context of this paper, such an environment is described as an exploratory, expansive virtual world within which a user may interact in a non-linear, situated fashion with both the environment and virtual characters. The main contribution of this paper consists in the introduction of the levels of interaction (LoI), a novel framework designed to assist in the creation of interactions between the player and characters. The LoI approach also addresses the necessity for balancing computational efficiency with the need to provide believable and interactive virtual characters, by allowing varying degrees of animation, display and, ultimately, interaction detail. This paper demonstrates the challenges faced when implementing such a technique, as well as the potential benefits it brings.

Original languageEnglish
Title of host publication2nd International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010
Pages87-90
Number of pages4
DOIs
Publication statusPublished - 2010
Event2nd IEEE International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010 - Braga, Portugal
Duration: 25 Mar 201026 Mar 2010

Conference

Conference2nd IEEE International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010
CountryPortugal
CityBraga
Period25/03/1026/03/10

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