Performance Analysis of RTX Architecture in Virtual Production and Graphics Processing

Tony Oakden, Manolya Kavakli

Research output: Chapter in Book/Published conference outputConference publication

Abstract

Real-time rendering techniques developed for computer games combined with the improved algorithms and advanced hardware such as the Nvidia Geforce RTX 3000 series of graphic cards improve the quality of the rendered images in CGI. In this paper, our goal is to test the performance of RTX architecture in Virtual Production and graphics processing. We conducted a series of tests for rendering of a scene in Unreal game engine in a Virtual Production studio. Images are rendered in 4K and output to a network distribution system where the image is broken down into a series of smaller images each rendered onto LED screens. The comparison of render times between two graphics workstations using Nvidia RTX A6000 GPU and Nvidia RTX A3090 GPU show that whilst RTX architecture produces better image quality, the gains might not be worth the additional hardware cost required by the high-end graphic cards. It might also be optimal to split the rendering of the scene across multiple computers.

Original languageEnglish
Title of host publicationProceedings - 2022 IEEE 42nd International Conference on Distributed Computing Systems Workshops, ICDCSW 2022
PublisherIEEE
Pages215-220
Number of pages6
ISBN (Electronic)9781665488792
DOIs
Publication statusPublished - 28 Nov 2022
Event42nd IEEE International Conference on Distributed Computing Systems Workshops, ICDCSW 2022 - Bologna, Italy
Duration: 10 Jul 202213 Jul 2022

Publication series

NameProceedings - 2022 IEEE 42nd International Conference on Distributed Computing Systems Workshops, ICDCSW 2022

Conference

Conference42nd IEEE International Conference on Distributed Computing Systems Workshops, ICDCSW 2022
Country/TerritoryItaly
CityBologna
Period10/07/2213/07/22

Bibliographical note

Publisher Copyright:
© 2022 IEEE.

Keywords

  • Game engineering
  • Graphics Processing
  • Real-time rendering
  • Virtual production

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