Gately  recently introduced the concept of an individual player's “propensity to disrupt” a payoff vector in a three-person characteristic function game. As a generalisation of this concept we propose the “disruption nucleolus” of ann-person game. The properties and computational possibilities of this concept are analogous to those of the nucleolus itself. Two numerical examples are given.
Vaidya, K. G., & Littlechild, S. C. (1976). The propensity to disrupt and the disruption nucleolus of a characteristic function game. International Journal of Game Theory, 5(2-3), 151-161 . https://doi.org/10.1007/BF01753316