Abstract
Gately [1974] recently introduced the concept of an individual player's “propensity to disrupt” a payoff vector in a three-person characteristic function game. As a generalisation of this concept we propose the “disruption nucleolus” of ann-person game. The properties and computational possibilities of this concept are analogous to those of the nucleolus itself. Two numerical examples are given.
Original language | English |
---|---|
Pages (from-to) | 151-161 |
Number of pages | 11 |
Journal | International Journal of Game Theory |
Volume | 5 |
Issue number | 2-3 |
DOIs | |
Publication status | Published - Jun 1976 |