Towards accessible mental healthcare through augmented reality and self-assessment tools

Victoria Lush*, Christopher Buckingham, Suzanne Edwards, Ulysses Bernardet

*Corresponding author for this work

    Research output: Contribution to journalArticlepeer-review


    Mental health presents a growing public health concern worldwide with mental illnesses affecting people's quality of life and causing an economic impact on societies. The rapidly increasing demand for mental healthcare is calling for new ways of disseminating mental health knowledge and for supporting people with mental health illnesses. As an alternative to traditional mental health therapies and treatments, mental health self-assessment and self-management tools become widely available to the public. While such tools can potentially offer more timely personalised support, individuals seeking help are faced with the challenge of making an appropriate choice from an exhaustive number of online tools, mobile apps, and support programs. In this article, we present myGRaCE-a self-assessment and self-management mental health tool made accessible to users via Augmented Reality technologies. The advantage of the system is that it provides a direct pathway to relevant and reliable mental health resources and offers a positive incentive and interventions for at-risk users. To investigate the usability and intuitiveness of the system, we conducted a pilot evaluation study with 10 participants. The results showed that the majority of study participants found the system intuitive and easy to use.

    Original languageEnglish
    Pages (from-to)33-42
    Number of pages10
    JournalInternational journal of online and biomedical engineering
    Issue number4
    Publication statusPublished - 1 Jun 2020

    Bibliographical note

    © 2020 The Authors


    • Augmented reality
    • Mental health
    • Mental health disorders
    • Self-assessment tools
    • Selfmanagement


    Dive into the research topics of 'Towards accessible mental healthcare through augmented reality and self-assessment tools'. Together they form a unique fingerprint.

    Cite this