TY - JOUR
T1 - Virtual Reality Games for Rehabilitation of Upper Extremities in Stroke Patients
AU - Shahmoradi, Leila
AU - Almasi, Sohrab
AU - Ahmadi, Hossein
AU - Bashiri, Azadeh
AU - Azadi, Tania
AU - Mirbagherie, Alireza
AU - Ansari, Noureddin Nakhostin
AU - Honarpishe, Roshanak
N1 - © 2020, Elsevier. Licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/
PY - 2021/4/1
Y1 - 2021/4/1
N2 - Introduction
Stroke is one of the main causes of physical disability in which doing frequent and early exercise is imperative for rehabilitation. Virtual reality gaming has a high potential in rehabilitation leading to increased performance of patients. This study aimed to develop, validate and examine virtual reality games in chronic stroke patients.
Methods
This was a single before-after study. To determine the movements and content of games, 9 physiotherapists and 11 game designers were asked to participate in a questionnaire-based survey. Then, to evaluate the impact of games on rehabilitation, patients (N = 10; mean age = 52 ± 4.38) with chronic stroke were asked to play the games three times a week for four weeks. Outcomes included measurement of the ability to perform shoulder, elbow and wrist movements was performed using goniometric instrument, Modified Motor Assessment Scale (MMAS) was used to assess the functional ability of patients and muscle spasticity, and brunnstrom’s stages of recovery test was also used to assess spastic and involuntary muscle movement
Results
Games have positive effects on the horizontal abduction of shoulder (16.26±23.94, P= 0.02), horizontal adduction of shoulder (59.24±74.76, P= 0.00), supination of wrist (10.68±53.52, P = 0.02), elbow flexion (0.1±1.5, P= 0.00), and wrist flexion (0.06±1.34, P = 0.03). However, they had no effects on the flexion of shoulder, flexion of elbow, extension of elbow, and extension of wrist (p-value> 0.05).
Conclusions
The results showed that games improve the range of motion of the participants in terms of horizontal abduction and abduction of the shoulder, elbow flexion, and supination and flexion of the wrist. Due to the small sample size in this study, we recommend more studies with larger samples and a control group.
AB - Introduction
Stroke is one of the main causes of physical disability in which doing frequent and early exercise is imperative for rehabilitation. Virtual reality gaming has a high potential in rehabilitation leading to increased performance of patients. This study aimed to develop, validate and examine virtual reality games in chronic stroke patients.
Methods
This was a single before-after study. To determine the movements and content of games, 9 physiotherapists and 11 game designers were asked to participate in a questionnaire-based survey. Then, to evaluate the impact of games on rehabilitation, patients (N = 10; mean age = 52 ± 4.38) with chronic stroke were asked to play the games three times a week for four weeks. Outcomes included measurement of the ability to perform shoulder, elbow and wrist movements was performed using goniometric instrument, Modified Motor Assessment Scale (MMAS) was used to assess the functional ability of patients and muscle spasticity, and brunnstrom’s stages of recovery test was also used to assess spastic and involuntary muscle movement
Results
Games have positive effects on the horizontal abduction of shoulder (16.26±23.94, P= 0.02), horizontal adduction of shoulder (59.24±74.76, P= 0.00), supination of wrist (10.68±53.52, P = 0.02), elbow flexion (0.1±1.5, P= 0.00), and wrist flexion (0.06±1.34, P = 0.03). However, they had no effects on the flexion of shoulder, flexion of elbow, extension of elbow, and extension of wrist (p-value> 0.05).
Conclusions
The results showed that games improve the range of motion of the participants in terms of horizontal abduction and abduction of the shoulder, elbow flexion, and supination and flexion of the wrist. Due to the small sample size in this study, we recommend more studies with larger samples and a control group.
UR - https://www.sciencedirect.com/science/article/pii/S136085922030187X
U2 - 10.1016/j.jbmt.2020.10.006
DO - 10.1016/j.jbmt.2020.10.006
M3 - Article
SN - 1360-8592
VL - 26
SP - 113
EP - 122
JO - Journal of Bodywork and Movement Therapies
JF - Journal of Bodywork and Movement Therapies
ER -