A flexible, extensible object oriented real-time near photorealistic visualization system: the system framework design

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Abstract

In this paper we describe a novel, extensible visualization system currently under development at Aston University. We introduce modern programming methods, such as the use of data driven programming, design patterns, and the careful definition of interfaces to allow easy extension using plug-ins, to 3D landscape visualization software. We combine this with modern developments in computer graphics, such as vertex and fragment shaders, to create an extremely flexible, extensible real-time near photorealistic visualization system. In this paper we show the design of the system and the main sub-components. We stress the role of modern programming practices and illustrate the benefits these bring to 3D visualization. © 2006 Springer-Verlag Berlin Heidelberg.

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  • Jones2006SDH.pdf

    Rights statement: 12th International Symposium on Spatial Data Handling, 10-12 July 2006, Vien (AT). The original publication is available at www.springerlink.com

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Details

Publication date26 Jul 2006
Publication titleProgress in Spatial Data Handling: 12th International Symposium on Spatial Data Handling
PublisherSpringer
Pages563-579
Number of pages17
ISBN (Print)3-540-35588-X, 978-3-540-35588-5
Original languageEnglish
Event12th International Symposium on Spatial Data Handling, SDH 2006 - Vienna, United Kingdom

Conference

Conference12th International Symposium on Spatial Data Handling, SDH 2006
CountryUnited Kingdom
CityVienna
Period12/07/0614/07/06

Bibliographic note

12th International Symposium on Spatial Data Handling, 10-12 July 2006, Vien (AT). The original publication is available at www.springerlink.com

    Keywords

  • extensible visualisation system, data driven programming, design patterns, interfaces, plug-ins, 3D landscape visualisation software, computer graphics, vertex, fragment shaders, visualisation system, 3D visualisation

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