Creating and using interactive narratives: Reading and writing branching comics

Daniel Andrews*, Chris Baber, Sergey Efremov, Mikhail Komarov

*Corresponding author for this work

    Research output: Chapter in Book/Published conference outputConference publication


    In this paper we describe the design and development of a multi-touch surface and software that challenges current approaches to the production and consumption of comics. Authorship of the comics involves drawing the 'top level' of the story directly onto paper and projecting lower-level narrative elements, such as objects, characters, dialogue, descriptions and/or events onto the paper via a multi-touch interface. In terms of the impact this has upon the experience of reading and writing, the implementation of paper is intended to facilitate the creation of high-level overviews of stories, while the touch surface allows users to generate branches through the addition of artifacts in accordance with certain theories about interactive narratives. This provides the opportunity to participate in the reading and authoring of both traditional, paper-based texts and interactive, digital scenarios. Prototype comics are used to demonstrate this approach to reading and writing top-level and low-level narratives.

    Original languageEnglish
    Title of host publicationConference Proceedings - The 30th ACM Conference on Human Factors in Computing Systems, CHI 2012
    Number of pages10
    Publication statusPublished - 1 May 2012
    Event30th ACM Conference on Human Factors in Computing Systems, CHI 2012 - Austin, TX, United States
    Duration: 5 May 201210 May 2012

    Publication series

    NameConference on Human Factors in Computing Systems - Proceedings


    Conference30th ACM Conference on Human Factors in Computing Systems, CHI 2012
    Country/TerritoryUnited States
    CityAustin, TX


    • Authoring
    • Comics
    • Interactive narratives
    • Multi-touch table
    • Participation
    • Reading

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