The use of narrative in the design of serious games for criminal investigation and community policing

Daniel Andrews, Chris Baber

    Research output: Chapter in Book/Published conference outputConference publication

    Abstract

    The use of storytelling and narrative in commercial videogames has its recognized advantages, but not in Serious Games to the same extent. By demonstrating the use of narrative in both crime scene investigation and community policing, it is hoped that the usefulness of narrative in the realm of Serious Games can be demonstrated. This is because narrative is a convenient way to design realistic characters and perspectives within a range of scenarios, as well as the scenarios themselves. If adequately researched the resulting game would be multidisciplinary and realistic, providing a comprehensive training experience.

    Original languageEnglish
    Title of host publicationProceedings of CGAMES 2009 USA - 14th International Conference on Computer Games
    Subtitle of host publicationAI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games
    Pages63-67
    Number of pages5
    Publication statusPublished - 29 Jul 2009
    Event14th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games, CGAMES 2009 USA - Louisville, KY, United States
    Duration: 29 Jul 20092 Aug 2009

    Publication series

    NameProceedings of CGAMES 2009 USA - 14th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games

    Conference

    Conference14th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games, CGAMES 2009 USA
    Country/TerritoryUnited States
    CityLouisville, KY
    Period29/07/092/08/09

    Keywords

    • Community policing
    • Crime scene investigation
    • Interactive narrative
    • Serious games

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