Developing a serious game for PSS

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Purpose: This paper presents the system architecture of a serious game, which is going to be run in parallel to Rolls Royce tra ining on product-service systems (PSS).
Design/methodology/approach: The original game is outlined, requirements for an onl ine version are defined, and the architecture is proposed.
Findings: The games approach has proven its value in design for service tra ining but an online version is needed to improve the opportunit ies to deliver the game.
Originality/value: Such a system presents opportunities for the acquisition and development of specific professional knowledge, skills, and competencies
Original languageEnglish
Title of host publicationStrategic industrial applications of games and gamification
Subtitle of host publicationproceedings of the International Gamification for Business Conference 2015 (IGBC15)
EditorsTim Baines, Panagiotis Petridis, Keith Ridgway
Place of PublicationBirmingham (UK)
PublisherAston University
Pages55-60
Number of pages6
Publication statusPublished - 2015
EventInternational Gamification for Business Conference 2015 - Science Park Aston, Birmingham, United Kingdom
Duration: 21 Sep 201522 Sep 2015

Conference

ConferenceInternational Gamification for Business Conference 2015
Abbreviated titleIGBC15
CountryUnited Kingdom
CityBirmingham
Period21/09/1522/09/15

Fingerprint

Serious games

Bibliographical note

If you have discovered material in Aston Research Explorer which is unlawful e.g. breaches copyright, (either yours or that of a third party) or any other law, including but not limited to those relating to patent, trademark, confidentiality, data protection, obscenity, defamation, libel, then please read our Takedown Policy and contact the service immediately.

Keywords

  • high fidelity
  • game engines
  • serious game
  • game-based learning
  • education
  • pedagogy

Cite this

Petridis, P., Uren, V. S., & Harrison, A. (2015). Developing a serious game for PSS. In T. Baines, P. Petridis, & K. Ridgway (Eds.), Strategic industrial applications of games and gamification: proceedings of the International Gamification for Business Conference 2015 (IGBC15) (pp. 55-60). Birmingham (UK): Aston University.
Petridis, Panagiotis ; Uren, Victoria S ; Harrison, Andrew. / Developing a serious game for PSS. Strategic industrial applications of games and gamification: proceedings of the International Gamification for Business Conference 2015 (IGBC15). editor / Tim Baines ; Panagiotis Petridis ; Keith Ridgway. Birmingham (UK) : Aston University, 2015. pp. 55-60
@inproceedings{771d0774bd604ad4a5215e9c6b4984ed,
title = "Developing a serious game for PSS",
abstract = "Purpose: This paper presents the system architecture of a serious game, which is going to be run in parallel to Rolls Royce tra ining on product-service systems (PSS).Design/methodology/approach: The original game is outlined, requirements for an onl ine version are defined, and the architecture is proposed.Findings: The games approach has proven its value in design for service tra ining but an online version is needed to improve the opportunit ies to deliver the game.Originality/value: Such a system presents opportunities for the acquisition and development of specific professional knowledge, skills, and competencies",
keywords = "high fidelity, game engines, serious game, game-based learning, education, pedagogy",
author = "Panagiotis Petridis and Uren, {Victoria S} and Andrew Harrison",
note = "If you have discovered material in Aston Research Explorer which is unlawful e.g. breaches copyright, (either yours or that of a third party) or any other law, including but not limited to those relating to patent, trademark, confidentiality, data protection, obscenity, defamation, libel, then please read our Takedown Policy and contact the service immediately.",
year = "2015",
language = "English",
pages = "55--60",
editor = "Tim Baines and Panagiotis Petridis and Keith Ridgway",
booktitle = "Strategic industrial applications of games and gamification",
publisher = "Aston University",

}

Petridis, P, Uren, VS & Harrison, A 2015, Developing a serious game for PSS. in T Baines, P Petridis & K Ridgway (eds), Strategic industrial applications of games and gamification: proceedings of the International Gamification for Business Conference 2015 (IGBC15). Aston University, Birmingham (UK), pp. 55-60, International Gamification for Business Conference 2015, Birmingham, United Kingdom, 21/09/15.

Developing a serious game for PSS. / Petridis, Panagiotis; Uren, Victoria S; Harrison, Andrew.

Strategic industrial applications of games and gamification: proceedings of the International Gamification for Business Conference 2015 (IGBC15). ed. / Tim Baines; Panagiotis Petridis; Keith Ridgway. Birmingham (UK) : Aston University, 2015. p. 55-60.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

TY - GEN

T1 - Developing a serious game for PSS

AU - Petridis, Panagiotis

AU - Uren, Victoria S

AU - Harrison, Andrew

N1 - If you have discovered material in Aston Research Explorer which is unlawful e.g. breaches copyright, (either yours or that of a third party) or any other law, including but not limited to those relating to patent, trademark, confidentiality, data protection, obscenity, defamation, libel, then please read our Takedown Policy and contact the service immediately.

PY - 2015

Y1 - 2015

N2 - Purpose: This paper presents the system architecture of a serious game, which is going to be run in parallel to Rolls Royce tra ining on product-service systems (PSS).Design/methodology/approach: The original game is outlined, requirements for an onl ine version are defined, and the architecture is proposed.Findings: The games approach has proven its value in design for service tra ining but an online version is needed to improve the opportunit ies to deliver the game.Originality/value: Such a system presents opportunities for the acquisition and development of specific professional knowledge, skills, and competencies

AB - Purpose: This paper presents the system architecture of a serious game, which is going to be run in parallel to Rolls Royce tra ining on product-service systems (PSS).Design/methodology/approach: The original game is outlined, requirements for an onl ine version are defined, and the architecture is proposed.Findings: The games approach has proven its value in design for service tra ining but an online version is needed to improve the opportunit ies to deliver the game.Originality/value: Such a system presents opportunities for the acquisition and development of specific professional knowledge, skills, and competencies

KW - high fidelity

KW - game engines

KW - serious game

KW - game-based learning

KW - education

KW - pedagogy

M3 - Conference contribution

SP - 55

EP - 60

BT - Strategic industrial applications of games and gamification

A2 - Baines, Tim

A2 - Petridis, Panagiotis

A2 - Ridgway, Keith

PB - Aston University

CY - Birmingham (UK)

ER -

Petridis P, Uren VS, Harrison A. Developing a serious game for PSS. In Baines T, Petridis P, Ridgway K, editors, Strategic industrial applications of games and gamification: proceedings of the International Gamification for Business Conference 2015 (IGBC15). Birmingham (UK): Aston University. 2015. p. 55-60