Developing a serious game for PSS

Research output: Chapter in Book/Published conference outputConference publication

Abstract

Purpose: This paper presents the system architecture of a serious game, which is going to be run in parallel to Rolls Royce tra ining on product-service systems (PSS).
Design/methodology/approach: The original game is outlined, requirements for an onl ine version are defined, and the architecture is proposed.
Findings: The games approach has proven its value in design for service tra ining but an online version is needed to improve the opportunit ies to deliver the game.
Originality/value: Such a system presents opportunities for the acquisition and development of specific professional knowledge, skills, and competencies
Original languageEnglish
Title of host publicationStrategic industrial applications of games and gamification
Subtitle of host publicationproceedings of the International Gamification for Business Conference 2015 (IGBC15)
EditorsTim Baines, Panagiotis Petridis, Keith Ridgway
Place of PublicationBirmingham (UK)
PublisherAston University
Pages55-60
Number of pages6
Publication statusPublished - 2015
EventInternational Gamification for Business Conference 2015 - Science Park Aston, Birmingham, United Kingdom
Duration: 21 Sept 201522 Sept 2015

Conference

ConferenceInternational Gamification for Business Conference 2015
Abbreviated titleIGBC15
Country/TerritoryUnited Kingdom
CityBirmingham
Period21/09/1522/09/15

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Keywords

  • high fidelity
  • game engines
  • serious game
  • game-based learning
  • education
  • pedagogy

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