Research Output per year
Design/methodology/approach: The original game is outlined, requirements for an onl ine version are defined, and the architecture is proposed.
Findings: The games approach has proven its value in design for service tra ining but an online version is needed to improve the opportunit ies to deliver the game.
Originality/value: Such a system presents opportunities for the acquisition and development of specific professional knowledge, skills, and competencies
|Title of host publication||Strategic industrial applications of games and gamification|
|Subtitle of host publication||proceedings of the International Gamification for Business Conference 2015 (IGBC15)|
|Editors||Tim Baines, Panagiotis Petridis, Keith Ridgway|
|Place of Publication||Birmingham (UK)|
|Number of pages||6|
|Publication status||Published - 2015|
|Event||International Gamification for Business Conference 2015 - Science Park Aston, Birmingham, United Kingdom|
Duration: 21 Sep 2015 → 22 Sep 2015
|Conference||International Gamification for Business Conference 2015|
|Period||21/09/15 → 22/09/15|
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- high fidelity
- game engines
- serious game
- game-based learning
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
Strategic industrial applications of games and gamification: proceedings of the International Gamification for Business Conference 2015 (IGBC15)Baines, T. (ed.), Petridis, P. (ed.) & Ridgway, K. (ed.), 2015, Birmingham (UK): Aston University. 102 p.
Research output: Book/Report › Scholarly edition