Research Output per year
Design/methodology/approach: We present the development of Majestic Awards as a case study highlighting the most important design decisions. Then we reflect on the development process as an example of innovation adoption, thereby identifying resources and cu ltura l factors which were critical in ensuring the success of the project.
Findings: The gamified awards system makes learning the tools an enjoyable, explorative experience. Success factors included identifying a clear business goal, the process/ project f it, senior management buy in, and identifying the knowledge and resources to resolve t echnical issues.
Originality/value: Prior to gamification of the system, only the most expert users regu larly utilized all the tools. The user base is now more knowl edgable about the system and some users choose to use the system to publicize their expertise.
|Title of host publication||Strategic industrial applications of games and gamification|
|Subtitle of host publication||proceedings of the International Gamification for Business Conference 2015 (IGBC15)|
|Editors||Tim Baines, Panagiotis Petridis, Keith Ridgway|
|Number of pages||10|
|Publication status||Published - 2015|
|Event||International Gamification for Business Conference 2015 - Science Park Aston, Birmingham, United Kingdom|
Duration: 21 Sep 2015 → 22 Sep 2015
|Conference||International Gamification for Business Conference 2015|
|Period||21/09/15 → 22/09/15|
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- search engine optimisation
- innivation adoption
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
Strategic industrial applications of games and gamification: proceedings of the International Gamification for Business Conference 2015 (IGBC15)Baines, T. (ed.), Petridis, P. (ed.) & Ridgway, K. (ed.), 2015, Birmingham (UK): Aston University. 102 p.
Research output: Book/Report › Scholarly edition
Activities per year