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  • 2017

    Gamification to Engage Manufacturers with Servitization

    Andrews, D., Petridis, P., Baines, T. S., Ziaee Bigdeli, A., Shi, V. G., Baldwin, J. S. & Ridgway, K., 1 Sept 2017, Advances in Manufacturing Technology XXXI. Gao, J., El Souri, M. & Keates, S. (eds.). Netherlands, p. 195-200 6 p.

    Research output: Chapter in Book/Published conference outputConference publication

    Open Access
    File
  • Unlock your insight: employing a gamified app to engage manufacturers with servitization

    Andrews, D., Baines, T., Hall, J. & Woods, T., 5 Jul 2017, EurOMA 2017. 10 p.

    Research output: Chapter in Book/Published conference outputConference publication

    Open Access
    File
  • 2015

    Majestic Gamification: a case study in the adoption of a service innovation

    Uren, V., Andrews, D., Fitzpatrick, S. & Pitchford, S., 2015, Strategic industrial applications of games and gamification: proceedings of the International Gamification for Business Conference 2015 (IGBC15). Baines, T., Petridis, P. & Ridgway, K. (eds.). Aston University, p. 78-87 10 p.

    Research output: Chapter in Book/Published conference outputConference publication

    Open Access
    File
  • 2014

    Visualizing interactive narratives: Employing a branching comic to tell a story and show its readings

    Andrews, D. & Baber, C., 26 Apr 2014, CHI '14: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, p. 1895-1904 (Conference on Human Factors in Computing Systems - Proceedings).

    Research output: Chapter in Book/Published conference outputConference publication

  • 2012

    Creating and using interactive narratives: Reading and writing branching comics

    Andrews, D., Baber, C., Efremov, S. & Komarov, M., 1 May 2012, Conference Proceedings - The 30th ACM Conference on Human Factors in Computing Systems, CHI 2012. p. 1703-1712 10 p. (Conference on Human Factors in Computing Systems - Proceedings).

    Research output: Chapter in Book/Published conference outputConference publication

  • 2009

    The use of narrative in the design of serious games for criminal investigation and community policing

    Andrews, D. & Baber, C., 29 Jul 2009, Proceedings of CGAMES 2009 USA - 14th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games. p. 63-67 5 p. (Proceedings of CGAMES 2009 USA - 14th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games).

    Research output: Chapter in Book/Published conference outputConference publication

    Open Access
  • The use of narrative in the prototyping of serious games for criminal investigation

    Andrews, D. & Baber, C., 2009, CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security. p. 231-238 8 p. (CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security).

    Research output: Chapter in Book/Published conference outputConference publication

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